The Evil Within 2 Review


After the excellent survival horror experience of the first,bethesda is releasing The evil within 2 later this year.Helmet by industry legend Shinji Mikami,early trailers show an equality tense experience that looks to take things even further.
Here's everything we know about the game including release date,trailers,gameplay and story info and more.


What is The Evil Within 2?
Taking place three years after the first game,The Evil Within 2 is a direct sequel to Tango Gamework's original experience.Sebastian Castellanos,our smooth-talking protagonist with a suave-looking waiscoat,is back and more grumpy than ever.

The Evil Within 2 release date-When is it coming out?
The Evil Within 2 is coming to PS4,XBOX One,and PC on October 13,2017.October is the 13 is Friday the 13th,a perfect launch date for such a spooky title.

The Evil Within 2 Story-What's it about?
Years before the events of first game,Sebastian's daughter Lily,passed away in a tragic house a fire.At least,that's what he originally thought.The Evil Within 2 follows Sebastian's as he travels to the city of Union.With Lily's mind at the core of its very creation,Union is an mix of clauctrohic environments and wide open areas ripe for player exploration.You'll be excepted to delve into this inhumane world to save your daughter from the clutches of evil.

The Evil Within 2 gameplay preview
Mikami's passion for survival horror seeped into every pore of The Evil Within and made for an incredibly intense,if at times brutal experience.It had felt so long since we had a survival horror game of its kind that it became a breath of fresh air.its sequel,though,is not at all what I anticipated.Bigger in scale and scope,players are now free to explore hoge areas of Union,the new world that is once again overrun with terror.Some of the new mechanics work great,but others see the game deviate too far from the scares.
Let's start with the plot.The Evil Within's was confusing and nonsensical at the best of tumes,and starting off with the second chapter of the sequel in this hands-on meant things were just as puzzling.but from what I could gather,we're three years removed from Beacon,and lead protagonist wrongly assumed dead.In order to save her,he has to re-enter the STEM,the contraption which allows multiple minds to connect.
Chapter two plays linke a tutorial,and very much like the first game.Sebastian enters a dark room surrounded by hung mannequins,every time he turns aroind,it changes,creating a very claustrophobic feel.At this point Seb has no weapons,just his torch,which makes the movement a giant multi-headed,multi-limbed beast bursts through a mirror all the more terrifying.After making my escape into a completely diferrend environment,i entered Union,which reeks of  Resident Evil 4 tinged with a hint of 7
while walking  down an eerily-quient country road a deranged woman stumbles into an adjacent,decrepit house,no dissimilar to the Baker residence in Resi 7.Sebastian follows(stupidly,like he's never seen a horror movie before),inside the woman is shoving food into the corpse of a young boy's mouth,before smashing his head aggressively against the dining table.Sebastian tries to negotiative to no avail,excactly like Leon's attempt to comunicate with the los Plagas-infected villagers in Resi 4.But the similiarties don't stop there:after shooting the woman in the face, a weird worm-like creature bursts out of the wound in her head.
The Evil Within was true survival horror,even down to its tank-like controls which could at times feel terrifying and other  frustrating.The sequel presents two control schemes,and the traditional an the one which i played,which i played which felt fare more fluid.
Union is overrun with these zombies-like creatures,but Sebastian can choose to attack them head-on,which is very unwise,or sneak around and stealth takedown those which block his path to the nearest safehouse.This presents a very different experience,where The Evil Within felt more like Outlast,where coming up against enemies resulted in fleeing until you could find a suitable escape route,here i'm far more capable of dishing out some hurt.
Sneaking up on these creatures,who are too preoccupied  with finding out what the inside of a soldier's stomach looks like,I can pull off some devastating takedown with Seb's Knife.It makes for far more interesting  gameplay,if lacking in set-piece moments.
After exiting the safehouse the game really opens up.Using his radio communicator,Sebastian is able to pick up on faint signals in a large open area,free to explore any you see fit.Locking onto one will tell you what lies at the end : a round of handgun ammunition,shotgun shells or even a new weapon.It's up to you to decide whether the risk is worth the reward.I followed a signal which offered four pistol bullets,only having six,but ended up having to fire five to kill a swarm of enemies because I screwed of the sneak.I hope this element of risk/reward really comes into its own the more your play the game,as stocking up on ammunition for boss battle was a huge part of the first game.
It's also definitely worth exploring as many of these mini-missions as your ammo and health permints,as each is a mini-set piece of it's own.One I explored took place on a derailed train carriage,attemping to enter leads to a monster smashing the door open and onto sebastian.But inside lies a new weapon,meaning this battle was worth the risk.
The One thing that really dissapointed,however,is how often it ripped control away from the player during what was supposed to be its most terrifying moments.Every jumpscare ; a zombie breaking through a door,a monster appearing from nowhere to attack,was done through a cutscene,puttinga dampener on the thrills.

Comments